2025 2nd International Conference on Educational Information Technology, Scientific Advances and Management (TSAM 2025)

AIGC + VR Enables Public Art: Real-Time Generation of Urban Virtual Landscape and Public Participation Mode

  • Guangyou Yan1,*

    1 Linyi Vocational College, Linyi, Shandong, China

    * Correspondence: Guangyou Yan, Linyi Vocational College, Linyi, Shandong, China

    Author

DOI:

https://doi.org/10.70088/jq4qyx08

Abstract

This paper explores the integration of artificial intelligence-generated creation (AIGC) and virtual reality (VR) technologies in urban public art. By analyzing data from multiple pilot projects both domestically and internationally, it reveals how real-time generated virtual landscapes can inspire public participation through interactive design, and evaluates their profound impact on cultural identity and community cohesion. The article discusses new pathways for immersive interaction from two dimensions: user experience and participation loops. Based on heat maps, interviews, and behavioral logs from places like Kyoto and Shenzhen, it proposes a framework for social value assessment that combines quantitative and qualitative approaches. Finally, by combining the strengths and challenges of multiple city cases, it offers technical and management recommendations for sustainable operations, aiming to provide theoretical references and practical guidelines for the digital upgrade of public art.


Keywords: 

AIGC, virtual reality, public art, real-time generation, public participation


License

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

How to Cite

G. Yan, “AIGC + VR Enables Public Art: Real-Time Generation of Urban Virtual Landscape and Public Participation Mode”, GBP Proc. Ser., vol. 8, pp. 1–8, Jul. 2025, doi: 10.70088/jq4qyx08.

Published

06 Jun 2026

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